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Echo VR

Overall project art direction, and direct contribution on key art above. Additional game content support with various UI, VFX, and lighting contributions.

Key Art Credits:
Lighting, Rendering, Design: Nathan Phail-Liff
Character Posing: Adam Byrne
Character Modeling: Daniel Peteuil
Character Texturing: Jo Watanabe
UI Emotes (and future Echo VR Key Art): Rachel Hart

Created modular holographic button interfaces with various UX feedback states and a synced 'holo projector' vfx asset. Data-driven UI layers allowed customizable copy to be injected for any interacts. Used throughout Lone Echo and Echo VR

Personal lighting and vista work for on early pre-production multiplayer experiments (later to become Echo Arena)

Personal lighting and vista work for on early pre-production multiplayer experiments (later to become Echo Arena)

Model, material and UI animation for game islands and touch controllers

Model, material and UI animation for game islands and touch controllers